![]() But if I only reach 20 seconds in 1 out of 40 times, then I’d only reach 60 seconds in 1 out of 64,000 times, and I should just cut my losses now. So, for all I know, there’s a fixed percentage that I’ll pass each pattern, and (assuming we don’t believe in hot hands or nerves), we should be able to map my chances of reaching a given time with an exponential curve.Īnd, of course, the exponent matters: if, say, I reach 20 seconds in 1 out of 5 times, then I should reach 60 seconds in 1 out of 125 times (clearly not the case!), or if I reach 20 seconds in 1 out of 20 times, then I should reach 60 seconds in 1 out of 800 times (plausible, and holds out enough hope that I should keep going). sometimes the screen zooms in and out) I’m not sure if those happen at regular times or are part of the patterns, but I don’t think that happens more as the time progresses. ![]() There are one or two visual distractions it adds (e.g. You get the same collection of patterns throughout that mode (at last as far I’ve pushed it, I assume that changes at 60 seconds), and it doesn’t seem to speed up at all (except maybe right at the beginning). ![]() Which raises the question: how often would I expect to have such a lucky run? Unlike the other Super Hexagon modes, that question feels relatively tractable to calculate for Hyper Hexagonest. (For what it’s worth, my current high score is 48.43 seconds I’ve broken 40 seconds maybe 10 times?) Still, you’ll be upset for about a second – the play sessions go so quickly you’ll barely notice.I’m working on trying to get the 60-second achievement for Hyper Hexagonest mode in Super Hexagon for a while, I’ve had the feeling that 60 seconds is achievable with my current skill level (and that my current skill level isn’t increasing particularly quickly), I just need to have a lucky run where my guesses and reflexes hold up enough times in a row. If there’s a single thing that’s going to bother you throughout Super Hexagon (besides the difficulty) it’s likely that any notification will throw off your session, sometimes ruining an epic run. The vibrant colors, hypnotic shapes and thumping music (comprised of expertly crafted chiptunes by Chipzel) combine to create a game that’s as much art as it is a compelling play experience. The simplicity is so beautiful there’s little to complain about. The experience is incredibly addictive – especially when you’re in the zone. You’ll start by surviving 5 seconds at a time, then 10, then 30 – and finally you’ll hit 60 seconds and feel more completion than you get from some 100 hour RPGs. Did we like it?This game is a throwback that ’s going to be alienating if you believe a game should reward you for anything other than earning each and every inch of your progress. ![]() Last a minute in any mode and an even-harder hyper version unlocks. Each mode progresses through stages based on geometric shapes every 15 seconds. Super Hexagon throws you right in to this relentless polygonal gauntlet with three available modes from the start – Hard, Harder and Hardest. The lines approach in patterns that require quick-tapping and ruthless attention to avoid. You’re rotating to avoid the endless onslaught of quickening lines funneling towards you from all directions. You orbit the hexagon via simple touch controls: tap left to rotate counter-clockwise and tap right to rotate clockwise. The game presents you as a tiny icon, a geometric shape glued to a hexagon at the center of your screen. His latest, Super Hexagon for iOS, is as minimal as they come. ![]() Terry Cavanagh’s expertise is making unflinchingly difficult and addictive games with minimalism in mind. ![]()
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